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(UUM-15919), VFX Graph: Unexpected Motion Vector in HDRP when effect is in World and uses Custom Velocity or Mesh Output. Burst: Changed so target job list in the Burst Inspector is a fold-able/expandable tree view, instead of a simple list. (UUM-555), VFX Graph: Enabled specifying the maximum point count in Attribute from Map blocks. The textures appear normal when viewing scenes in the editor. How to have multiple colors with a single material on a single object? Copyright 2021 Unity Technologies. (UUM-931), Universal Windows Platform: Fixed float values stored in player prefs getting corrupted on startup. (UUM-10035), Particles: Skip draw call for gpu instanced mesh particle trails if using same material as particles. Answers, Why does my model not display proper material? URP: Enabled Global Settings to always upgrade when opening an old URP project. (UUM-26198) (UUM-26502), Editor: Disabled the Custom brushes mode menu button of the Terrain Tools overlay if there are no custom terrain tools available. (UUM-12628), Shaders: Fixed shader compilation error when using bit-shift operations to create the destination vector from the scalar source. Editor: Removed: Removed internal method MonoImporter.CopyMonoScriptIconToImporters (deprecated in 2021.2). Scripting: Added: Expose didAwake and didStart for MonoBehaviours. Graphics: Fixed present callbacks not being called correctly when the GfxDeviceClient is set to not be serializing (ST threading mode). (SGB-282), Shadergraph: Fixed Shader Graph BiRP Target so it now works correctly with point lights and transparent objects. (1423456), Android: Fixed crash when creating pipeline objects for some URP Lit shader on some older Adreno drivers. (UUM-2501), Editor: The order of the Sprites is changed in the drop-down asset creation menu. Editor: Ported Graphics Settings editor to UITK. (UUM-2304). (UUM-12903), Editor: Fixed a regression where physical camera settings were no longer affecting the scene view camera in HDRP. 1 Universal Windows Platform: Fixed IL2CPP failing to initialize when called from Windows Runtime component. Scene/Game View: Added: Added Handles.elementColor to the public API, allowing user defined EditorToolContext to have consistent default coloring for Edit Mode objects. Physics2D.BoxCastNonAlloc - Equivalent functionality is "Physics2D.BoxCast". GI: Added geometry warnings for invalid meshes in LightBaker. A textureAn image used when rendering a GameObject, Sprite, or UI element. (UUM-15005), Universal RP: Fixed an issue where deferred rendering was not working correctly in builds with Accurate GBuffer Normals enabled. (UUM-531), VFX Graph: Fixed an unsafe deletion of VFXParticleSystem which can lead to a crash while deleting VisualEffect. (UUM-17784). (UUM-3787), Editor: Fixed an issue where FBX files with custom property animations where considered as not having animation data at all. Editor: Fixed AssetPreview.GetMiniTypeThumbnail so it is able to find icons associated to custom MonoBehaviour classes. (UUM-20525). More infoSee in Glossary set to 0 in Texture Import Settings, forced anisotropic filtering does not appear on this texture. (UUM-29202), IL2CPP: Projects created prior to 2021.3 and opened in 2021.3 or newer could have their Managed Stripping Level incorrectly migrated to the new default value of Minimal when the old default of Low should have been retained. Compares if two objects refer to a different object. (UUM-1809), Editor: Fixed OS key binding exception in ShortcutManager. (UUM-30672), GI: Fixed lightmap baking when light cookie is used. (UUM-11651), HDRP: Fixed blending artifacts with physically based DoF. (UUM-20944). Graphics: Changed: Texture2D, Texture3D, and Cubemap creation will now throw an error earlier if explicitly created with non-zero width and height parameters (same as existing Texture2DArrays and CubemapArrays) except when creating a Texture2D with all default parameters. (UUM-8049), Animation: Fixed issue where, for some playable graphs, the animated displacement of the animated game object would keep accumulating when the game object was disabled and enabled. Rigidbody2D.AddForceX() method to allow adding force to the Rigidbody2D velocity X component without modifying the velocity Y component. Documentation: Changed: Fixed duplicated inherited members in CustomRenderTexture class API documentation. Retrieves a list of all loaded objects of Type type. macOS: Fixed an issue with exposing profiler markers in non-development players. Windows: Enabled Windows ARM64 Player compilation. (UUM-17027), Particles: Fixed some particle script API so it now syncs in-flight update jobs before modifying state. GI: Obsoleted: Enlighten Baking is now obsolete and no longer available. Universal RP: Removed support for GLES2.0 and WebGL1.0. Shaders: Integrated the latest DXC & SPIRV-Cross libraries. Physics 2D: Changed: Collider2D.usedByComposite (bool) has changed to Collider2D.compositeOperation (Enum of Collider2D.CompositeOperation). (UUM-15576), Shaders: Fixed an error that occurred when drawing an instanced mesh with async shader compilation enabled. For example, if you have Before they were triggering left/right shift/alt, enter and pause keys. 2D: Refactored internal triangulation and tessellation APIs. In the latter case the function can be many times faster as no internal sorting is required. macOS: Removed references to the Unity project path in the IL2CPP arguments in generated Xcode projects on macOS and iOS, which could cause builds to fail due to permission issues. Editor: Enabling shader keyword pre-filtering so that build process does not have to enumerate through full shader variant space. (1413534), HDRP: Fixed time determinism for water surfaces. Gets the base vertex index of the given sub-mesh. The texture coordinates (UVs) in the seventh channel. Physics2D.GetRayIntersectionNonAlloc - Equivalent functionality is "Physics2D.GetRayIntersection". (UUM-557), VFX Graph: Removed unexpected GC.Alloc while accessing to state.vfxEventAttribute in [VFXSpawnerCallbacks](https://docs.unity3d.com/ScriptReference/VFX.VFXSpawnerCallbacks.OnUpdate.html). On what basis are pardoning decisions made by presidents or governors when exercising their pardoning power? Per light override is still possible. (UUM-18536), VFX Graph: Fixed some VFX Graphs that were not compiled until the asset was opened. (UUM-27882), Editor: Detect asset corruption before uploading to accelerator. (UUM-18896). (UUM-29660). HDRP: Fixed duplicated code sample in the custom pass documentation. Editor: Improved performance of selecting large numbers of objects in the editor. A special type of Material used to represent skies. Editor: Enabled shortcut binding to mouse wheel turns for ShortcutManager. VASPKIT and SeeK-path recommend different paths. 2D: Added Sample for Custom Geometry Generation and Vertex Colors. Burst: Fixed an issue that Burst managed breakpoints might fail to work, after a domain reload. (UUM-10519). Asset Pipeline: Implemented accessor for saving data to .meta files. URP: Disabled HDRP Global Settings when HDRP is not active. Graphics: Added the ability in the Texture2D importer and constructor to add the texture to a project-defined mipmap limit group for more fine-grained control of how texture quality gets affected per quality level. (UUM-10045), Editor: Fixed unexpected sorting on some VFX output while using the new SG integration. (UUM-9703). Editor: Added TestSettings file options for setting Target SDK for iOS/tvOS. The bind poses. The bind pose at each index refers to the bone with the same index. (UUM-6187), HDRP: Fixed artifacts on quarter and half res depth of field when dynamic resolution jumps between resolutions. Connect and share knowledge within a single location that is structured and easy to search. (UUM-11857). (UUM-525), VFX Graph: Fixed issues with light probes and instancing. Shadergraph: Fixed NullReferenceException when entering Play Mode with an unfocused Shader Graph window/on closing the Shader Graph Window. This allows renderers to be placed into the deformation system most suitable for the renderer. (UUM-27361), Shaders: Fixed a rare crash when opening a project with compute shaders. (UUM-14265), TextCore: Fixed Editor LineBreakingRules. Editor: Fixed a crash regression when shader compilation error. 2D: Added options to create WhiteBox Tile Palettes. Recalculate the bounding volume of the Mesh from the vertices. Unity 2023.1.0b13 The setter method is now expected to fill GraphModel.CurrentGraphChangeDescription with the relevant information, rather than providing 3 enumerables. (UUM-26859), Editor: Fixed issue where textures are not generated when Naming option in Import Settings of an FBX file is changed to "From Model's Material". GI: Restore LightBaker determinism in relation to OpenRL. Overall project is a Perlin noise terrain generator. Some materials may be missing. (UUM-16015) (UUM-3783), Editor: Fixed a crash when old SG integration is invalid. rev2023.4.21.43403. Editor: Fixed GameObjects marked with DontDestroyOnLoad so that they no longer get destroyed if created or instantiated before the splash screen. (UUM-8772), HDRP: Removed visibility of Vertex Density debug mode on console platforms. Graphics: Added: Added 'Texture2D.activeMipmapLimit'. (UUM-12314), Editor: Fixed case where Editor would crash when a selected renderer was deleted. (UUM-3911), Editor: Fixed unexpected rendering when Fragment Normal uses Object Space. Burst: Added a toggle for filtering out ".Generated" jobs from the Burst Inspector target job list. Answers Editor: Added warning log when the size of a Sprite in a Secondary Texture used in a Sprite Atlas does not match its size in the Main Texture. (UUM-13778), VFX Graph: Fixed the play / pause button in the VFX Graph control panel so it now switches the icon depending on the current state. Editor: Obsoleted: PresetSelector.ShowSelector(PresetType, Preset, bool, PresetSelectorReceiver) is now obsolete. (UUM-2513). 1 Core: Added: Added several new batch Transform APIs that can process multiple points or vectors in a single API call rather than having to make repeated calls on each point in turn which drastically improves performance (UUM-11988), Shaders: Fixed asset bundles with shaders not loading correctly on newer versions of Unity. (UUM-22116), Build Pipeline: Fixed building server returns so that the server is no longer not installed if only the other scripting backend is present. Visit our cookie policy page for more information. For DirectX, the maximum Texture sizes for different feature levels are as follows: Normal maps are used by normal map Shaders to make low-polygon models look as if they contain more detail. Graphics: Implemented ScriptableRenderContext.CullShadowCasters API to kick the BatchRendererGroup culling jobs earlier in URP and HDRP. (UUM-6733), Serialization: Fixed Issue when performing an undo on an object that uses SerializeReference reuse existing C# objects, instead of recreating them. (UUM-3176), VFX Graph: Forbid drag and drop of material from project browser to VFX component in scene. (DOTSE-1855). This upgrade fixes ghosting artifacts. 2D: Fixed an issue where the editor would crash when importing .psd or .psb files with their layers outside of the document canvas. Scripting: Reduced compilation time in large projects. However, since arbitrary threads can execute jobs via work stealing we allocate extra workers which act as temporary job worker threads.

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